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Post by troyxavier on Jul 18, 2010 21:28:32 GMT -5
While scanning the old boards, I found these guys. Thought I had lost them for good. At one time, Disaster had pics for all of them too or just about.
Xavier 1. eye poke-1 1. XAVIER-1 2. collar and elbow tieup-1 2. XAVIER-1 3. into the turnbuckle 3. dazed-1 (tag) 4. body press-2 (pw) 4. dazed-1 5. arm bar-2 (pw) 5. hurt-2 6. Evil Eye-3 6. dazed-1 (tag) 1. elbow drop-2 (ag) 1. hurt-2 2. Dragon Whip toss-2 2. hurt-2 (tag) 3. into the ropes (c) 3. XAVIER-2 4. axe kick-3 (ch D) 4. dazed-1 5. backbreaker over knee-3 5. down-3 6. Fire Blast-3 add 1 dis (mg) 6. hurt-2 1. flying dropkick-3 (ch H) 1. hurt-2 2. out of the ring (c) 2. down-3 3. cobra clutch-3 3. hurt-2 4. Swinging Staff Smash-3 4. hurt-2 5. ALCHEMICAL HAMMER (0) 5. PIN 8 (5)* 6. FLESH TO GOLD (+4) dis 6 (mg) 6. down-3 (lv) Ropes A Agility -3 Turnbuckle A Power +3 Ring C Cage 6 Deathjump A Disqualification 4
*Once per match, on a roll of doubles(even if this would normally have been a pin), Xavier has managed to make an illusory double that the wrestler is trying to pin. Xavier then attacks the opponent on level 2 offense.
Evil Eye is a nerve hold Fire Blast is a fireball. Xavier might be disqualified for using it. The Alchemical Hammer is a Twist of Fate Flesh to Gold is where Xavier temporarily paralyzes an opponent (causing there body to briefly shimmer golden). It's illegal to do this so Xavier may be disqualified.
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Post by troyxavier on Jul 19, 2010 8:04:31 GMT -5
Slash 1. eye poke-1 1. SLASH-1 2. shove to mat-1 2. SLASH-2 3. dropkick-2 (ag) 3. SLASH-1 4. arm yank-2 4. dazed-1 5. throat chop-2 (pw) 5. SLASH-2 6. repeated headbutts-3 (ag) 6. SLASH-1 1. bite to nose-2 1. dazed-1 2. hair toss-2 2. hurt-2 3. eye gouge-2 (ch A) 3. dazed-1 4. body slam-2 (ch B) 4. hurt-2 5. press slam-3 5. dazed-1 6. choke slam-3 6. SLASH-2 1. deathjump (c) 1. hurt-2 2. out of the ring (c) 2. dazed-1 3. out of the ring 3. hurt-2 4. big boot-3 4. down-3 (lv) 5. ground and pound-3 add 1 5. hurt-2 6. CLUB SMASH (+3) dis 4 6. PIN 5 (2) Ropes C Agility +1 Turnbuckle C Power -5 Ring A Cage 1 Deathjump B Disqualification 6 Club Smash-Slash is very basic and just smashes his club into an opponent's skull or midsection. He's sometimes dq'ed for it.
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Post by troyxavier on Jul 19, 2010 8:08:11 GMT -5
R.A.X. 1. taunting slap-1 1. R.A.X-1 2. hip toss-1 2. dazed-1 (tag) 3. test of strength-2 (pw) 3. dazed-1 4. knee lift-2 (ag) 4. R.A.X.-2 5. chop to chest-2 (ch A) 5. dazed-1 6. Flying Knee Smash-3 6. dazed-1 (tag) 1. elbow smash-2 1. hurt-2 2. knee drop-2 2. R.A.X-2 3. into the turnbuckle (c) 3. hurt-2 4. flying tackle-3 (ch E) 4. hurt-2 (tag) 5. Cyber Clothesline-3 5. R.A.X-1 6. Turbine Twist-3 6. hurt-2 1. deathjump (c) 1. down-3 2. out of the ring 2. PIN 6 (3) 3. choke slam-3 3. hurt-2 4. spinwheel kick-3 4. hurt-2 5. OVERLOAD (+1) 5. down-3 (lv) 6. OVERLOAD (+1) 6. R.A.X.-1 Ropes A Agility -2 Turnbuckle B Power -2 Ring B Cage 3 Deathjump A Disqualification 5 Flying Knee Smash is a jumping knee to an opponent's midsection or back Cyber Clothesline is a powerful clothesline via a cybernetic arm Turbine Twist is an F-5 Overload is where R.A.X. temporarily overloads his system to zap an opponent.
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Post by troyxavier on Jul 19, 2010 8:10:31 GMT -5
Trident 1. taunt and pose-1 1. TRIDENT-2 2. arm lock-1 2. TRIDENT-1 3. spinning body slam-2 (pw) 3. dazed-1 4. backbreaker-2 (pw) 4. TRIDENT-2(on a roll of 2-10 otherwise hurt-2) 5. big splash-2 (ag) 5. TRIDENT-1 6. into the ropes 6. dazed-1 (tag) 1. shoulder slam-2 1. TRIDENT-1 2. flying dropkick-2 2. hurt-2 3. into the turnbuckle (c) 3. TRIDENT-2 4. falling fist drop-2 (ch C) 4. dazed-1 5. Tidal Wave Strike-3 5. hurt-2 6. Sudden Impact-3 6. TRIDENT-1 (on a roll of 2-9 otherwise dazed-1) 1. clothesline-2 1. down-3 2. senton splash-3 (ch G) 2. hurt-2 3. out of the ring (c) 3. down-3 (lv) 4. Whirlpool Kick-3 4. hurt-2 5. NEPTUNE'S FURY (+1) 5. TRIDENT-2 (on a roll of 2-7 otherwise down-3) 6. TRIDENT STRIKE (+2) dis 6. PIN 5 (2) Ropes A Agility -2 Turnbuckle B Power 0 Ring C Cage 3 Deathjump A Disqualification 4 Tidal Wave Strike is a diving clothesline Sudden Impact is an avalance done with one of his force fields Whirlpool kick in a top rope leg lariat Nepntune's Fury is a series of kicks Trident Strike is an illegal smash with his trident hand
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Post by troyxavier on Jul 19, 2010 8:11:44 GMT -5
Larcen 1. eye rake-1 1. LARCEN-2 2. illegal takedown-2 2. dazed-1 3. shoulder tackle-2 (pw) 3, dazed-1 (tag) 4. flying dropkick-2 (ag) 4. dazed-1 (tag) 5. knee lift-2 (pw) 5. hurt-2 6. into the turnbuckle 6. LARCEN-2 1. kick to stomach-1 1. LARCEN-1 2. snap mare-2 2. LARCEN-1 3. into the ropes (c) 3. dazed-1 4. falling leg drop-2 (ch F) 4. hurt-2 5. leg sweep takedown-3 5. down-3 6. brass knuckles punch-3 add 1 6. hurt-2 (tag) 1. spinning backfist-2 1. PIN 6 (3) 2. swinging DDT-3 (ch H) 2. hurt-2 3. out of the ring (c) 3. hurt-2 4. Burglar Bulldog-3 4. down-3 (tag) 5. CAT'S CRADLE (0) 5, hurt-2 6. CAT'S CRADLE (0) 6. down-3 (lv) Ropes B Agility -4 Turnbuckle B Power +2 Ring A Cage 2 Deathjump A Disquaflication 5 Burglar Bulldog is a bulldog off the top rope Cat's Cradle is where Larcen grabs an opponent's legs and flips over into a bridge pin.
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Post by troyxavier on Jul 19, 2010 9:31:00 GMT -5
Blade 1. chops-1 1. BLADE-2 2. punch to face-1 2. dazed-1 3. falling elbow drop-2 (ag) 3. BLADE-1 4. belly to belly suplex-2 (pw) 4. BLADE-1 5. double ear clap-2 (ch A) 5. hurt-2 6. axe kick-3 (pw) 6. dazed-1 (tag) 1. clothesline-2 1. hurt-2 2. series of stomps-2 2. BLADE-1 3. into the turnbuckle (c) 3. BLADE-2 4. knee clip-2 (ch F) 4. dazed-1 5. double top rope fist drop-3 5. dazed-1 6. Brick Wall-3 6. hurt-2 1. kick to midsection-2 1. hurt-2 2. deathjump (c) 2. down-3 3. out of the ring 3. hurt-2 4. boxing jabs-3 4. PIN 6 (3) 5. foreign object-3 add 1 dq 5. hurt-2 6. FORCE FIELD STRIKE (roll) 6. down-3 (lv) Ropes B Agility 0 Turnbuckle B Power -1 Ring B Cage 2 Deathjump B Disqualification 5 Brick Wall is a standing avalanche Force Field Strike is a 450 splash with the aid of his force field. Depending on the timing and the power of the field determines the effectiveness.
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Post by troyxavier on Jul 19, 2010 9:32:57 GMT -5
Mid-Knight 1. double eye poke-1 1. dazed-1 2. arm stretch-1 2. MID-KNIGHT-1 3. uppercut-2 (pw) 3. MID-KNIGHT-1 4. standing dropkick-2 (ag) 4. MID-KNIGHT-2 5. running clothesline-2 (pw) 5. dazed-1 6. Eye Cleaver-3 add 1 6. dazed-1** MID-KNIGHT-2 1. stomps to throat-2 1. down-3 2. flying shoudler block-2 2. MID-KNIGHT-1 3. choke hold-2 (ch A) 3. MID-KNIGHT-2 4. into the turnbuckle (c) 4. hurt-2 5. piledriver-3 5. hurt-2**MID-KNIGHT-1 6. press slam-3 6. dazed-1 1. nerve clasp-3 (ch H) 1. hurt-2 2. out of the ring (c) 2. hurt-2 3. out of the ring (c) 3. hurt-2**dazed-1 4. Blood Bite-3 4. hurt-2 5. running spear-3 5. down-3(lv) 6. VAMPIRIC TOUCH (0)* 6. PIN 6 (3)** Ropes A Agility -1 Turnbuckle C Power -2 Ring A Cage 1 Deathjump A Disquafliciation 4/6** *Every time he executes this move, add 1 to the finisher potency until it reaches +6. **Use these stats after 3 unsuccesful pin attempts on MidKnight as he flies into a blood rage. Remove 1 PIN token and use the second stats. Blood Bite is a bite to the opponent's neck Vampiric Touch is a claw hold which allows him to weaken an opponent's energy. Each time he use it, the move grows stronger.
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Post by troyxavier on Jul 19, 2010 9:40:07 GMT -5
Jetta Maxx 1. arm lock-1 1. hurt-2 2. hip toss-1 2. dazed-1 3. rolling reverse cradle-2 3. JETTA MAXX-1 4. small package-2 4. JETTA MAXX-1 5. dropkick-2 (ch A) 5. dazed-1 6. flying choke hold takedown-3 (pw) 6. dazed-1 (tag) 1. knee lift-2 (pw) 1. hurt-2 2. falling fist drop-2 2. dazed-1 3. into the turnbuckle (c) 3. hurt-2 (tag) 4. handstand kick-3(ch D) 4. dazed-1 5. corkscrew uppercut-3 5. JETTA MAXX-2 6. high speed sunset flip-3 6. down-3 1. flying clothesline-2 1. hurt-2 2. deathjump (c) 2. down-3 (lv) 3. out of the ring (c) 3. PIN 7 (4) 4. Whirlwind Kick-3 4. hurt-2 5. MAXX SPLASH (0) 5. hurt-2 6. MAXX SPLASH (0) 6. down-3* Ropes A Agility -5 Turnbuckle B Power +3 Ring C Cage 5 Deathjump A Disqualification 3
*Bracelet Choke. Roll 2d6 On a roll of 9-12, Jetta manages to use one of her bracelets to choke an opponent and recover. Jetta rolls on level 2 offense.
Whirlwind Kick is a flying spinwheel kick Maxx Splash is a frog splash from the top rope
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Post by troyxavier on Jul 19, 2010 11:21:50 GMT -5
Shadow 1. leg lariat-1 1. SHADOW-2 2. flying mare-2 (pw) 2. hurt-2 3. running forearm-2 (pw) 3. dazed-1 4. vertical splash-2 (ag) 4. dazed-1 (tag) 5. into the ropes 5. SHADOW-1 6. flying body press-3 (ch E) 6. SHADOW-1 1. spit in eye-1 1. hurt-2 2. series of stomps-2 2. SHADOW-1 3. hair toss-2 3. hurt-2 4. roundhouse right-2 (ch B) 4. SHADOW-2 5. double flying stomp-3 5. hurt-2 (tag) 6. moonsault-3 6. dazed-1 1. deathjump (c) 1. hurt-2 2. out of the ring (c) 2. hurt-2 3. Banzai Blitz-3 3. down-3 4. Shadow Punch-3 4. PIN 5 (2) 5. SHADOW STORM (+1) 5. hurt-2 6. SHADOW STRIKE (+2) 6. down-3 (lv) Ropres B Agility -3 Turnbuckle B Power 0 Ring A Cage 4 Deathjump A Disqualification 5
Banzai Blitz is a series of chops Shadow Punch is a double flying fist drop Shadow Storm is a sliding sweep kick Shadow Strike is a rolling elbow smash
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Post by troyxavier on Jul 19, 2010 11:22:40 GMT -5
Ramses III 1. mouth stretch-1 1. dazed-1 (tag) 2. taunting shove-1 2. RAMSES-1 3. swinging punch-2 3. RAMSES-2 4. running spear-2 (pw) 4. dazed-1 5. shoulder tackle-2 (pw) 5. hurt-2 6. Phoenix Dive-3 (ag) 6. RAMSES-1 1. short lariat-2 1. RAMSES-1 2. Jackal's Bite-2 2. hurt-2 3. backbreaker-2 (ch A) 3. RAMSES-2 4. power bomb-2 (ch B) 4. dazed-1 5. camel clutch-3 5. dazed-1 6. Curse of the Ancients-3 6. hurt-2 1. deathjump (c) 1. PIN 7 (4) 2. out of the ring (c) 2. hurt-2 3. out of the ring 3. down-3 (lv) 4. bear hug-3 4. hurt-2 5. Dead Valley Driver-3 5. down-3 6. EGYPTIAN POWER (+5)* 6. hurt-2 Ropes B Agility +1 Turnbuckle B Power -4 Ring A Cage 5 Deathjump B Disqualification 5 Phoenix Dive-diving clothesline Jackal's Bite-bite to throat Curse of the Ancients-Sleeper Hold Dead Valley Driver-Death Valley Driver Egyptian Power-Stone Cold Stunner, Sometimes an opponent manages to shove Ramses off before he can apply the move. *Roll Even. Odd, Reroll on level 3 offense
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Post by troyxavier on Jul 19, 2010 11:23:49 GMT -5
Riptide 1. quick jab-1 1. dazed-1 2. arm twist-1 2. dazed-1 (tag) 3. backbreaker-2 3. RIPTIDE-2 4. knee lift-2 (pw) 4. dazed-1 5. high jump kick-2 (ag) 5. dazed-1 6. into the ropes 6. RIPTIDE-1 1. forearm uppercut-2 (pw) 1. RIPTIDE-2 2. cross body block-2 2. dazed-1 3. head butt-2 3. down-3 4. Tidal Punch-2 (ch B) 4. hurt-2 5. Double Dagger Strike-3 5. dazed-1 6. Eagle Talon-3 6. hurt-2 1. flying leg drop-3 (ch G) 1. PIN 6 (3) 2. out of the ring (c) 2. hurt-2 3. out of the ring (c) 3. hurt-2 4. Crow's Nest Uppercut-3 4. down-3 (lv) 5. Sea Legs Rana-3 5. hurt-2 6. THUNDER CRASH (+2) 6. hurt-2 Ropes A Agility -2 Turnbuckle B Power 0 Ring B Cage 1 Deathjump A Disqualification 5 Double Dagger Strike is a double punch to the throat Eagle Talon is a double top rope foot stomp to a downed opponent Crow's Nest Uppercut is a vicious uppercut to the jaw Sea Legs Rana is a rolling rana into a pin Thunder Crash is a springboard moonsault off the ropes
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Post by troyxavier on Jul 19, 2010 11:25:04 GMT -5
Raven Gindar 1. body press-1 1. dazed-1 2. monkey flip-1 2. RAVEN GINDAR-1 3. dropkick-2 (ag) 3. RAVEN GINDAR-1 4. hammerlock-2 (pw) 4. hurt-2 5. falling fist drop-2 (ch A) 5. dazed-1 (tag) 6. Voodoo Attack-3 6. RAVEN GINDAR-1 1. shoulder tackle-2 (pw) 1. hurt-2 2. arm trap neckbreaker-2 2. hurt-2 3. kick to stomach-2 3. hurt-2 (tag) 4. body slam-2 (ch B) 4. RAVEN GINDAR-2 5. Time Smash-3 5. dazed-1 6. Double Fang Kick-3 6. hurt-2 1. deathjump (c) 1. down-3 2. out of the ring (c) 2. hurt-2 3. out of the ring 3. hurt-2 4. Serpent's Rainbow-3 4. hurt-2 5. Raven's Fury-3 add 1 5. down-3 (lv) 6. MAMBO COMBO (roll) 6. PIN 5(2) Ropes B Agility -1 Turnbuckle B Power +2 Ring A Cage 1 Deathjump C Disqualification 4
Voodoo Attack-series of punches Time Smash-somersault leg drop Double Fang Kick-two superkicks while opponent is in the turnbuckle Serpent's Rainbow-an axe kick Rainbow's Fury-top rope senton Mambo Combo-three German Suplexes Roll d6. 1-2 +1 3-4 +2 5-6 +3
*Time Stopper. Before a match, Raven might try to cast a spell to aid her. However, it doesn't always work properly. 2-3 Raven slows her opponent. Opponent's pin is raised by 2. This is not fatigue but the opponent being unable to respond as quickly. Also raise agility by +2 and lower all charts by one rating. 4-5 Raven slows herself. Her pin is raised by 1. Her agility is raised by 1 and two charts are lowered by one (player's choice) 6-8 Play Normally 9-10 Raven's spell to speed herself up backfires. Opponent's pin is lowered by 1. Agility is lowered by 1, Two chart choices are raised by 1 and finisher is increased by 1 in potency. 11-12 Raven's spell is successful. Her pin is lowered by 1. Agility lowered by 2. All choice charts improve by 1. Finisher's potency is raised by 1.
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Post by troyxavier on Jul 19, 2010 11:26:06 GMT -5
Dawson McCall 1. spit in eye-1 1. dazed-1 2. claw hold-2 (pw) 2. DAWSON-1 3. flying dropkick-2 (ag) 3. dazed-1 4. running tackle-2 4. DAWSON-2 5. into the turnbuckle 5. dazed-1 (tag) 6. Roll the Dice-3 (pw) 6. hurt-2 1. bite to forehead-1 1. DAWSON-1 2. falling fist drop-2 2. hurt-2 (tag) 3. into the ropes (c) 3. DAWSON-1 4. elbow smash-2 (ch F) 4. hurt-2 5. Gold Strike-3 5. dazed-1 6. Tumbleweed-3 6. hurt-2 1. body slam-2 1. hurt-2 2. cobra clutch-3 (ch H) 2. down-3 3. out of the ring (c) 3. hurt-2 4. flying ax-handle-3 4. down-3 (lv) 5. spinning backfist-3 5. PIN 6 (3) 6. ROUNDUP (+3) 6. hurt-2 Ropes B Agility 0 Turnbuckle B Power 0 Ring A Cage 2 Deathjump B Disqualification 5 Roll The Dice-same as Luther Reings Gold Strike-falling face slam Tumbleweed-Somersault Legdrop Roundup-Sharpshooter
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Post by troyxavier on Jul 19, 2010 11:27:06 GMT -5
Blast 1. face rake-1 1. hurt-2 2. shoving match-1 2. BLAST-1 3. quick jab-2 (pw) 3. dazed-1 (tag) 4. clothesline-2 4. dazed-1 5. into the turnbuckle 5. BLAST-2 6. double axe-handle-3 (ag) 6. BLAST-1 1. knee breaker-2 1. BLAST-2 2. eye rake-2 2. hurt-2 3. into the ropes (c) 3. hurt-2 4. falling head butt-2 (ch F) 4. hurt-2 5. double flying fist drop-3 5. BLAST-1 6. right hook-3 6. dazed-1 1. choke hold-2 1. down-3 (lv) 2. choke slam-3 (ch H) 2. down-3 3. out of the ring (c) 3. hurt-2 4. baseball slide-3 4. hurt-2 5. Knuckle Sandwich-3 5. PIN 6 (3) 6. HORRORS OF WAR (+2) 6. hurt-2 Ropes C Agility +1 Turnbuckle B Power -2 Ring A Cage 1 Deathjump A Disqualification 5 Knuckle Sandwich-Brass Knuckles Punch Horrors of War-Press Slam followed by a 2nd rope fist drop
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Post by troyxavier on Jul 19, 2010 11:28:21 GMT -5
Chin Wo 1. arm bar takedown-1 1. hurt-2 2. chop to chest-1 2. dazed-1 3. Blind Man's Bluff-2 (ag) 3. CHIN WO-1 4. flying knee smash-2 (ch B) 4. dazed-1 (tag) 5. Monkey Flip-2 (pw) 5. dazed-1 (tag) 6. Drunken Monkey Tackle-3 (ag) 6. CHIN WO-1 1. flying tackle-2 1. CHIN WO-2 2. surfboard-2 2. dazed-1 3. into the ropes (c) 3. hurt-2 4. crescent kick-3 (ch E) 4. hurt-2 (tag) 5. top rope rana-3 5. dazed-1 6. Needle Nerve Grasp-3 6. hurt-2 1. deathjump 1. down-3** 2. out of the ring (c) 2. hurt-2 3. Quick Roll Up-3 3. PIN 5(2) 4. Monkey Shines-3 4. hurt-2 5. Staggering Uppercut-3 5. down-3 (lv) 6. MONKEY SEE MONKEY DO (0 or +6)* 6. hurt-2 Ropes A Agility -4 Turnbuckle A Power +2 Ring C Cage 4 Deathjump B Disqualification 3 Blind Man's Bluff-Chin closes his eyes then delivers a quick kick to the jaw. Drunken Monkey Tackle-Chin hits a knee clip tackle Needle Nerve Grip-a nerve grip aided by a small needle Quick Roll Up-Chin grabs an opponent and quickly rolls him for a pin Monkey Shines-Chin unleashes several quick martial arts strikes. Staggering Uppercut-Chin staggers then suddenly delivers a powerful uppercut Monkey See Monkey Do-Chin dives off with a flying body press or a shooting star press. Roll 1d6. 2-5 Monkey See..the flying body press(0) 1 or 6 Monkey Do...shooting star press (+6) **Defensive Fireball. Roll 2d6. On a 10-12, Chin manages a fireball. Roll dq 6. If it hits, Chin takes over on level 3 offense
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